Developer, CAD Designer, and Hardware Prototyper.
I design physical hardware and build interactive web engines to visualize engineering systems in real time. My work focuses on aerodynamic CAD modeling, 3D printing optimization, and custom WebGL viewports for interactive 3D inspection.
From running high school additive manufacturing workshops to interning at an engineering firm in Busan, South Korea, I combine hands-on mechanical execution with digital software systems.
Focused on technical engineering workflows, documentation, CAD parameter validation, and software tool integrations.
Founded and grew a 15-member school club. Taught CAD slicing, multi-material FDM print tuning, and SLA post-processing workflows.
Placed in regional competitions and qualified for international history bowls through research synthesis and rapid recall.